1203.13—Test schedule.
(a)
Helmet sample 1 of the set of eight helmets, as designated in Table 1203.13, shall be tested for peripheral vision in accordance with § 1203.14 of this standard.
(b)
Helmet samples 1 through 8, as designated in Table 1203.13, shall be conditioned in the ambient, high temperature, low temperature, and water immersion environments as follows: helmets 1 and 5—ambient; helmets 2 and 7—high temperature; helmets 3 and 6—low temperature; and helmets 4 and 8—water immersion.
(c)
Testing must begin within 2 minutes after the helmet is removed from the conditioning environment. The helmet shall be returned to the conditioning environment within 3 minutes after it was removed, and shall remain in the conditioning environment for a minimum of 2 minutes before testing is resumed. If the helmet is out of the conditioning environment beyond 3 minutes, testing shall not resume until the helmet has been reconditioned for a period equal to at least 5 minutes for each minute the helmet was out of the conditioning environment beyond the first 3 minutes, or for 4 hours, (whichever reconditioning time is shorter) before testing is resumed.
(d)
Prior to being tested for impact attenuation, helmets 1-4 (conditioned in ambient, high temperature, low temperature, and water immersion environments, respectively) shall be tested in accordance with the dynamic retention system strength test at § 1203.16. Helmets 1-4 shall then be tested in accordance with the impact attenuation tests on the flat and hemispherical anvils in accordance with the procedure at § 1203.17. Helmet 5 (ambient-conditioned) shall be tested in accordance with the positional stability tests at § 1203.15 prior to impact testing. Helmets 5-8 shall then be tested in accordance with the impact attenuation tests on the curbstone anvil in accordance with § 1203.17. Table 1203.13 summarizes the test schedule.
§ 1203.14 Peripheral vision | § 1203.15 Positional stability | § 1203.16 Retention system strength | § 1203.17 Impact tests | ||
---|---|---|---|---|---|
Anvil | Number of Impacts | ||||
Helmet 1, Ambient | X | X | X FlatX Hemi | 22 | |
Helmet 2, High Temperature | X | X FlatX Hemi | 22 | ||
Helmet 3, Low Temperature | X | X FlatX Hemi | 22 | ||
Helmet 4, Water Immersion | X | X FlatX Hemi | 22 | ||
Helmet 5, Ambient | X | X Curb | 1 | ||
Helmet 6, Low Temperature | X Curb | 1 | |||
Helmet 7, High Temperature | X Curb | 1 | |||
Helmet 8, Water Immersion | X Curb | 1 |